Evaluation of the Lure of the Labyrinth Challenge
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Educators increasingly rely on education technology tools as they shift instruction, redefine teacher roles, and design learning experiences that reflect how students actually learn. Technology should never lead the design of learning. But when used intentionally, it can personalize instruction, enrich learning environments, and help students master critical skills.
By Lindsay Demers, Ph.D., and Jonathan Christiansen
The Lure of the Labyrinth is a math game developed by MIT’s Education Arcade, designed to improve Common Core proficiency and deeper learning skills in middle-school-aged students. To introduce the Lure of the Labyrinth to a variety of teachers and students across the country, the Lure of the Labyrinth Challenge was launched on April 4th and lasted until June 15th, 2012. The evaluation of the Lure of the Labyrinth Challenge was conducted by the STEM Education Evaluation Center (SEEC) at TERC, a non-profit research and development organization in Cambridge, MA. This evaluation provides summative findings regarding how teachers implemented the Lure of the Labyrinth Challenge in the classroom and how students played the game.
