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Curriculum & Instruction
Technology Tools
Technology Tools

Educators often take advantage of educational technologies as they make the shifts in instruction, teacher roles, and learning experiences that next gen learning requires. Technology should not lead the design of learning, but when educators use it to personalize and enrich learning, it has the potential to accelerate mastery of critical content and skills by all students.

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By Lindsay Demers, Ph.D., and Jonathan Christiansen

The Lure of the Labyrinth is a math game developed by MIT’s Education Arcade, designed to improve Common Core proficiency and deeper learning skills in middle-school-aged students. To introduce the Lure of the Labyrinth to a variety of teachers and students across the country, the Lure of the Labyrinth Challenge was launched on April 4th and lasted until June 15th, 2012. The evaluation of the Lure of the Labyrinth Challenge was conducted by the STEM Education Evaluation Center (SEEC) at TERC, a non-profit research and development organization in Cambridge, MA. This evaluation provides summative findings regarding how teachers implemented the Lure of the Labyrinth Challenge in the classroom and how students played the game. 

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